# ---> UnrealEngine
# Visual Studio 2015 user specific files
Fatal_Celebration/.vs/
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
Fatal_Celebration/SourceArt/**/*.png
SourceArt/**/*.png
Fatal_Celebration/SourceArt/**/*.tga
SourceArt/**/*.tga

# Binary Files
Fatal_Celebration/Binaries/*
Binaries/*
Fatal_Celebration/Plugins/*/Binaries/*
Plugins/*/Binaries/*

# Builds
Fatal_Celebration/Build/*
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
!Fatal_Celebration/Build/*/
Fatal_Celebration/Build/*/**
Build/*/**
!Fatal_Celebration/Build/*/PakBlacklist*.txt
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Fatal_Celebration/Build/**/*.ico
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Fatal_Celebration/Saved/*
Saved/*

# Compiled source files for the engine to use
Fatal_Celebration/Intermediate/*
Intermediate/*
Fatal_Celebration/Plugins/*/Intermediate/*
Plugins/*/Intermediate/*

# Cache files for the editor to use
Fatal_Celebration/DerivedDataCache/*
DerivedDataCache/*

