# ---> UnrealEngine # Visual Studio 2015 user specific files Fatal_Celebration/.vs/ .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets Fatal_Celebration/SourceArt/**/*.png SourceArt/**/*.png Fatal_Celebration/SourceArt/**/*.tga SourceArt/**/*.tga # Binary Files Fatal_Celebration/Binaries/* Binaries/* Fatal_Celebration/Plugins/*/Binaries/* Plugins/*/Binaries/* # Builds Fatal_Celebration/Build/* Build/* # Whitelist PakBlacklist-.txt files !Build/*/ !Fatal_Celebration/Build/*/ Fatal_Celebration/Build/*/** Build/*/** !Fatal_Celebration/Build/*/PakBlacklist*.txt !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Fatal_Celebration/Build/**/*.ico !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Fatal_Celebration/Saved/* Saved/* # Compiled source files for the engine to use Fatal_Celebration/Intermediate/* Intermediate/* Fatal_Celebration/Plugins/*/Intermediate/* Plugins/*/Intermediate/* # Cache files for the editor to use Fatal_Celebration/DerivedDataCache/* DerivedDataCache/*