fix light

newMain
DEFIAT 1 year ago
parent d60207b44f
commit 885e6652ad

@ -44,7 +44,7 @@ AppliedDefaultGraphicsPerformance=Maximum
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=0
r.Shadow.Virtual.Enable=0
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True
r.RayTracing=True
@ -89,3 +89,9 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=True
[/Script/StreamlineRHI.StreamlineSettings]
bLoadDebugOverlay=True

@ -0,0 +1,4 @@
[/Script/StreamlineRHI.StreamlineOverrideSettings]
EnableDLSSFGInPlayInEditorViewportsOverride=Enabled
LoadDebugOverlayOverride=Enabled

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BIN
Japan_Raid/Content/MainMap.umap (Stored with Git LFS)

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@ -30,6 +30,26 @@
{
"Name": "MovieRenderPipeline",
"Enabled": true
},
{
"Name": "DLSSMoviePipelineSupport",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "Streamline",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "DLSS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "NIS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
}
]
}
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