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102 lines
3.0 KiB
INI
102 lines
3.0 KiB
INI
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/MainMap.MainMap
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EditorStartupMap=/Game/Levels/ZOO_Level.ZOO_Level
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=65536
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=48000.000000
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HighSampleRate=32000.000000
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MedSampleRate=24000.000000
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LowSampleRate=12000.000000
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MinSampleRate=8000.000000
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CompressionQualityModifier=1.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
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r.Lumen.HardwareRayTracing.LightingMode=2
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r.OIT.SortedPixels=False
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r.RayTracing.Shadows=False
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r.RayTracing.Skylight=False
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r.TextureStreaming=False
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AmbientOcclusion=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=True
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r.VT.AnisotropicFiltering=True
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bEnableVirtualTextureOpacityMask=True
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r.Lumen.TraceMeshSDFs=1
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.AllowGlobalClipPlane=False
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.Water.SingleLayerWater.SupportCloudShadow=True
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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[/Script/Engine.UserInterfaceSettings]
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bAuthorizeAutomaticWidgetVariableCreation=False
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Coridor")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Coridor")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=65A20A2F47B0A06E7D1AA79590D4A415
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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[/Script/DLSS.DLSSSettings]
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bEnableDLSSInEditorViewports=True
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[/Script/StreamlineRHI.StreamlineSettings]
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bLoadDebugOverlay=True
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