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45 lines
1019 B
C#
45 lines
1019 B
C#
1 year ago
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using MoreMountains.Tools;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.CorgiEngine
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{
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public class AbilitiSwitcher : CharacterAbility
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{
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[Header("First Ability")]
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public CharacterAbility FirstAbility;
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[Header("Second Ability")]
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public CharacterAbility SecondAbility;
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protected override void Initialization()
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{
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base.Initialization();
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FirstAbility.AbilityPermitted = true;
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SecondAbility.AbilityPermitted = false;
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}
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protected override void HandleInput()
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{
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if (Input.GetMouseButtonDown(1))
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{
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Swap();
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}
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}
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protected virtual void Swap()
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{
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FirstAbility.AbilityPermitted = !FirstAbility.AbilityPermitted;
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SecondAbility.AbilityPermitted = !SecondAbility.AbilityPermitted;
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GUIManager.Instance.SpawBarPosition();
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}
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}
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}
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