diff --git a/.gitignore b/.gitignore index f4334a5..fa9bc62 100644 --- a/.gitignore +++ b/.gitignore @@ -11,4 +11,5 @@ Saved *.sln *.suo *.xcodeproj -*.xcworkspace \ No newline at end of file +*.xcworkspace +ClearMind with Modes.uproject diff --git a/Config/DefaultEngine.ini b/Config/DefaultEngine.ini index 3506f07..f15d552 100644 --- a/Config/DefaultEngine.ini +++ b/Config/DefaultEngine.ini @@ -1,19 +1,76 @@ [/Script/Engine.CollisionProfile] -+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) -+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) -+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore))) +-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) +-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) +-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) +-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) +-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) +-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) +-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) +-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) +-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) +-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) +-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) ++Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") ++Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") ++Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") ++Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") ++Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") ++Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") ++Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") ++Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") ++Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") ++Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") ++Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") ++Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") ++Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") ++Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") ++Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles") ++Profiles=(Name="OnlyPawn",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="block only pawn") ++Profiles=(Name="OnlyLaser",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Block only Laser") ++Profiles=(Name="OnlyPhysics",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore)),HelpMessage="Needs description") ++DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile") ++EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Ignore))) +-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") +-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") +-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") +-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") +-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") ++ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") ++ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") ++ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") ++ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") ++ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") +-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") +-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") +-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") +-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") ++CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") ++CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") ++CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") ++CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") [/Script/EngineSettings.GameMapsSettings] -EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +EditorStartupMap=/Game/FPSPuzzleSP/Demo/Maps/Demonstration.Demonstration LocalMapOptions= TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameInstanceClass=/Script/Engine.GameInstance -GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap +GameDefaultMap=/Game/FPSPuzzleSP/Demo/Maps/Demonstration.Demonstration ServerDefaultMap=/Engine/Maps/Entry -GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C +GlobalDefaultGameMode=/Game/FPSPuzzleSP/Blueprints/Components/BP_Gamemode.BP_Gamemode_C GlobalDefaultServerGameMode=None [/Script/Engine.RendererSettings] diff --git a/Config/DefaultGame.ini b/Config/DefaultGame.ini index 502713e..8221b4c 100644 --- a/Config/DefaultGame.ini +++ b/Config/DefaultGame.ini @@ -1,7 +1,8 @@ [/Script/EngineSettings.GeneralProjectSettings] ProjectID=61CFA4DF40369190B71A24B9C2B9FA18 -ProjectName=First Person BP Game Template +ProjectName=S [StartupActions] bAddPacks=True InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent") + diff --git a/Content/FirstPerson/Maps/FirstPersonMap.umap b/Content/FirstPerson/Maps/FirstPersonMap.umap index 568fa2f..66ba6b9 100644 --- a/Content/FirstPerson/Maps/FirstPersonMap.umap +++ b/Content/FirstPerson/Maps/FirstPersonMap.umap @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f03d0ef607ab45f3d3e8bd87277d2eee68beba80af7c6cdbadd3f8940b58f2c5 -size 19611 +oid sha256:e30bfdc68da29d2010823e40d77d3c0467a777e092da9db5c047a52b2108883a +size 18291 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/DD/V7I82ARITUXJ1BJ2R7RNQE.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/DD/V7I82ARITUXJ1BJ2R7RNQE.uasset new file mode 100644 index 0000000..4a2e471 --- /dev/null +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/0/DD/V7I82ARITUXJ1BJ2R7RNQE.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:071ad167a5d540dad28f6dba6afa92ce45ed43ea76803d8ced882ea69e797eb9 +size 4394 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/85/81ZMW0CFMPQ4WYU0CSF2HV.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/85/81ZMW0CFMPQ4WYU0CSF2HV.uasset new file mode 100644 index 0000000..e99c91e --- /dev/null +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/85/81ZMW0CFMPQ4WYU0CSF2HV.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3539cf9cae92e0376f2b226bffde96a4465d66d754ed765b548f8f686c3c75ea +size 4278 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/D7/TB83CUKAXX330P02QXCXI6.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/D7/TB83CUKAXX330P02QXCXI6.uasset new file mode 100644 index 0000000..3b6f9fc --- /dev/null +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/2/D7/TB83CUKAXX330P02QXCXI6.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:c042f548b14043783ff73d58328fdab92227e2d8c6f58919c590677e061b5b96 +size 4280 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/R0/0Y5B189ABVGOPVL926KSGW.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/R0/0Y5B189ABVGOPVL926KSGW.uasset new file mode 100644 index 0000000..3936f19 --- /dev/null +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/5/R0/0Y5B189ABVGOPVL926KSGW.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5642fbb8c526f19bce44fa428d277dc1348f891ececcd8825e9e527d48bdf035 +size 4392 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/L5/1ZJ54FMA0DAL3I2Q8RFAIB.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/L5/1ZJ54FMA0DAL3I2Q8RFAIB.uasset index 79dc07f..6d7ebc2 100644 --- a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/L5/1ZJ54FMA0DAL3I2Q8RFAIB.uasset +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/7/L5/1ZJ54FMA0DAL3I2Q8RFAIB.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:441e91a1620d3ab691a2bcc68e174a457d99a05a8459a5644e8a29355fb0d0c6 -size 4078 +oid sha256:a25051e0903acf1bbe0bda6d76c0fc078e7c16b23d0a397c7455c08a3c2384f5 +size 4309 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/A/91/64ROQWZ22CQVFJMU4XABML.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/A/91/64ROQWZ22CQVFJMU4XABML.uasset index 911ce64..2294242 100644 --- a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/A/91/64ROQWZ22CQVFJMU4XABML.uasset +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/A/91/64ROQWZ22CQVFJMU4XABML.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:71cdbb11a7c927bf46c83b65f9d1ac1300eafa9a15e14bb3ed1dc8869beb5f93 -size 4451 +oid sha256:6280d629c3588f583f307dac86620308055bbd7f0d92aa739c8dac5931f5ccff +size 4682 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/51/6JKB4DNGJP09QUHY23FHRV.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/51/6JKB4DNGJP09QUHY23FHRV.uasset index 2f49a40..91a1f24 100644 --- a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/51/6JKB4DNGJP09QUHY23FHRV.uasset +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/51/6JKB4DNGJP09QUHY23FHRV.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7e641bd8d8d081944bb80f2066550e2ce95763975c3b9b5202208c567f357d9f -size 4259 +oid sha256:b69739f7be20d75f5d26cd582be7904abd3bd5b0dcc7d39054b89f10fcef86ce +size 4490 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/EF/G3O7YJR3QU51OHQGRYB635.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/EF/G3O7YJR3QU51OHQGRYB635.uasset index 1edeca4..9275603 100644 --- a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/EF/G3O7YJR3QU51OHQGRYB635.uasset +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/B/EF/G3O7YJR3QU51OHQGRYB635.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:70701c52cf42e19e051c5e57ba4ad7d0b0b8027fa0731ef36b7d7e11a1583f07 -size 4259 +oid sha256:8b803368aaed4fd3465f8ee538377eb13d798a991a1158b4614969c959fc2369 +size 4490 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/AQ/EHUH0F6C1H74VSVI2ZJLP5.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/AQ/EHUH0F6C1H74VSVI2ZJLP5.uasset new file mode 100644 index 0000000..48e11b7 --- /dev/null +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/AQ/EHUH0F6C1H74VSVI2ZJLP5.uasset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5c95abf594867efe82b638f2cc2030ccf2f51afdfd61dd5ed24f64a88a182319 +size 4373 diff --git a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/ZU/PDQ0AB8RLNMVID876FD49G.uasset b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/ZU/PDQ0AB8RLNMVID876FD49G.uasset index 15f59ff..713adf0 100644 --- a/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/ZU/PDQ0AB8RLNMVID876FD49G.uasset +++ b/Content/__ExternalActors__/FirstPerson/Maps/FirstPersonMap/C/ZU/PDQ0AB8RLNMVID876FD49G.uasset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4ea65e233531c696f78a24b02ba6b89f318d0001984106530fc969a7f9d2567d -size 5035 +oid sha256:fd3b0e326e7e95220a67c0bd5dd22c688987959274019d7a263b3609b556ea2e +size 5208