material upd 2.0

newMain
FRESHKA\79822 1 year ago
parent 32a2295e0a
commit 361aeb1b3f

@ -47,13 +47,13 @@ r.ReflectionMethod=0
r.Shadow.Virtual.Enable=0 r.Shadow.Virtual.Enable=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True r.SkinCache.CompileShaders=True
r.RayTracing=False r.RayTracing=True
r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2 r.Lumen.HardwareRayTracing.LightingMode=2
r.OIT.SortedPixels=False r.OIT.SortedPixels=False
r.RayTracing.Shadows=False r.RayTracing.Shadows=True
r.RayTracing.Skylight=False r.RayTracing.Skylight=True
r.TextureStreaming=False r.TextureStreaming=False
r.DefaultFeature.Bloom=False r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusion=False
@ -62,8 +62,8 @@ r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True bEnableVirtualTextureOpacityMask=True
r.Lumen.TraceMeshSDFs=0 r.Lumen.TraceMeshSDFs=0
r.RayTracing.UseTextureLod=False r.RayTracing.UseTextureLod=True
r.PathTracing=False r.PathTracing=True
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

@ -1,6 +0,0 @@
[/Script/DLSS.DLSSOverrideSettings]
EnableDLSSInEditorViewportsOverride=Enabled
EnableDLSSInPlayInEditorViewportsOverride=UseProjectSettings
bShowDLSSIncompatiblePluginsToolsWarnings=True
ShowDLSSSDebugOnScreenMessages=UseProjectSettings

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Japan_Raid/Content/Levels/Fog.umap (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
Japan_Raid/Content/SM_MainHouse.uasset (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -30,26 +30,6 @@
{ {
"Name": "MovieRenderPipeline", "Name": "MovieRenderPipeline",
"Enabled": true "Enabled": true
},
{
"Name": "DLSSMoviePipelineSupport",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "Streamline",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "DLSS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
},
{
"Name": "NIS",
"Enabled": true,
"MarketplaceURL": "https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss"
} }
] ]
} }
Loading…
Cancel
Save