Optimimization and othe fix

mainFix
DEFIAT 11 months ago
parent 06a053bba5
commit bd9bc16e8e

@ -42,19 +42,26 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DynamicGlobalIlluminationMethod=0
r.ReflectionMethod=0
r.Shadow.Virtual.Enable=0
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.RayTracing=False
r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.OIT.SortedPixels=False
r.RayTracing.Shadows=True
r.RayTracing.Skylight=True
r.RayTracing.Skylight=False
r.TextureStreaming=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.VirtualTextures=True
r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True
r.Lumen.TraceMeshSDFs=0
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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Japan_Raid/Content/MainMap.umap (Stored with Git LFS)

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