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253 Commits

Author SHA1 Message Date
Wolfapredator 748dacc0e8 kanat dept 9 months ago
RETRY\Retry c945e4de4a All_lil_updates_Final 11 months ago
RETRY\Retry c2019c3960 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 12 months ago
RETRY\Retry 025aaddb47 random commit 12 months ago
USER-PC\Professional bff16acb37 Shogi_Tea_CAM 12 months ago
RETRY\Retry c1547d640f Still_render_queue 12 months ago
RETRY\Retry b7e6f50f59 More_shots 12 months ago
RETRY\Retry 739525ba60 Shots update 40% 12 months ago
RETRY\Retry 6bfdf06d16 cams shots 12 months ago
RETRY\Retry f1b21b8f0a Cam start 12 months ago
RETRY\Retry 801a6a1dbf fix sakura niagara leafs 12 months ago
RETRY\Retry 5be276306e Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 12 months ago
RETRY\Retry 5dbe72194d No sence commit comentary 12 months ago
Julia Vlasenko e7e5cee04c Virtual tex fix 12 months ago
RETRY\Retry 36cf527557 Sorry_for_virtual_textures 12 months ago
RETRY\Retry cacfcb4680 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 12 months ago
RETRY\Retry 04ef3696ec Preset 12 months ago
Julia Vlasenko 81df5c5731 Textures leaves twiks 12 months ago
Julia Vlasenko e22c3919b7 Weapon Racks textures upd 12 months ago
RETRY\Retry 3f8710b6cb Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Geometry.umap
#	Japan_Raid/Content/MainMap.umap
12 months ago
RETRY\Retry e2a481fbcc Lil_updatex 12 months ago
Julia Vlasenko 80b17a7d57 different texture twiks 12 months ago
Julia Vlasenko c78f93c572 lil fixes (Sakura, Maple, tex) 12 months ago
RETRY\Retry 51f4499dba Random_fixes 12 months ago
RETRY\Retry 1d09fc746a Lil_hotFix2_return_of_the_fixes 12 months ago
RETRY\Retry 78ed32cb91 Lil_fix 12 months ago
RETRY\Retry 6ef692b45b Render_part_1 12 months ago
RETRY\Retry 365af84229 Light_fix_no_FPS 12 months ago
RETRY\Retry f1faaa96d7 Super_heavy_update_final_render_setup 12 months ago
MORITA_PC\imoro 4104b681c8 no message 12 months ago
MORITA_PC\imoro 0b54089d5b no message 12 months ago
Julia Vlasenko c6d79be2f7 Sakura boats apply 12 months ago
RETRY\Retry bfcbf44c4e Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
#	Japan_Raid/Content/Material/Props/M_Boat_v1.uasset
12 months ago
RETRY\Retry db032f5bf9 Burn_your_PC_commit_max_settings_raytracing_lumen_4k_2fps_rockstar_epic 12 months ago
MORITA_PC\imoro 5deb0eac8d Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 12 months ago
MORITA_PC\imoro a9c0334345 no message 12 months ago
USER-PC\Professional 6c0e67936d Boat_sakura texture 12 months ago
RETRY\Retry 769339ee48 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
12 months ago
RETRY\Retry 98c340448a Light_preparing 12 months ago
USER-PC\Professional 0eaa564599 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
gera e4d824a0b6 decal fix 1 year ago
Julia Vlasenko 36468289b3 Delete old BP_Stone 1 year ago
USER-PC\Professional 396a98922e FX_Smoke 1 year ago
gera c485887eeb Add klan decal 1 year ago
Julia Vlasenko 303fd25322 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
Julia Vlasenko 02aa6204ab Kodamas fix 1 year ago
RETRY\Retry 19d6872fa5 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain2 1 year ago
RETRY\Retry 74e19c799b esli chto obratno v zad 1 year ago
RETRY\Retry 998ba167b4 Light_hierarchy_update 1 year ago
gera 804ad799c0 fix decal 1 1 year ago
RETRY\Retry ab88c71de3 UDS 1 year ago
gera bca265a913 fix 3 name decal 1 year ago
Julia Vlasenko 8f26566206 Fix kodamas Part2 1 year ago
Julia Vlasenko 0ca499e4bf Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
Julia Vlasenko 68a7f1d254 Kodamas twiks Part1 1 year ago
oovissivoo d83057d332 plus new kodamas idle and jump 1 year ago
Julia Vlasenko a74b94236f MainHouse textures fix, roof moss vp 1 year ago
gera 9e689578e9 move julia 1 year ago
USER-PC\Professional 991a355342 New texture Shogi+ stone 1 year ago
gera 27a80746bf decal change 1 year ago
VoxelCG 600974f7e3 MainHouse_Reload, Dragon_update 1 year ago
VoxelCG f2fcce635f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG d7a00ddcda fly ribbon 1 year ago
VoxelCG 75931f4fb9 Some edits 1 year ago
gera 3fb0e623f0 change texture stone decal 1 year ago
oovissivoo 78b46405e0 dragon fix 1 year ago
FRESHKA\79822 f3991526c6 Flag 1 year ago
Julia Vlasenko c0efe7cf51 Flag color 1 year ago
Julia Vlasenko 0aeae2f9fd Some different twiks 1 year ago
VoxelCG 22456ede07 Candle edits, backup some mesh 1 year ago
VoxelCG f891035f53 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG fee9f21277 Lights bug fix, some edits landscape 1 year ago
FRESHKA\79822 a358dfedea Flag 1 year ago
gera 49e0a88f05 decal all 1 year ago
gera 2222ebc1e0 decal 1 year ago
Wolfapredator 4517cc39d5 fck ths sht 1 year ago
gera b0b7890275 decal test wolf 1 year ago
RETRY\Retry cd909c2754 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
Julia Vlasenko 9dc6d00686 Single fish 1 year ago
RETRY\Retry 9af8e6bac6 IES and magnolia fix 1 year ago
VoxelCG 6cbbdd126a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG 90b39f9c6d Fix bugs with maple leaf 1 year ago
Julia Vlasenko d6e8c9f7e0 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
Julia Vlasenko c53f680656 ArcheryTarget mats twiks 1 year ago
VoxelCG 7bc51388fd Fix Lily 1 year ago
VoxelCG f77db0f060 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG 71e6bfec45 Some changes 1 year ago
Julia Vlasenko 5adcd3242d Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
Julia Vlasenko 8987304582 Archery targets mats 1 year ago
oovissivoo 79ac97e428 Plus bp dragon 1 year ago
Julia Vlasenko 7802e1fcc8 New boat mat 1 year ago
Julia Vlasenko e860df8836 SM_MainHouse Tex 1 year ago
USER-PC\Professional d036fca2d0 Boat+paddel mats 1 year ago
oovissivoo aad50227dc Plus Kodamas abc 1 year ago
Julia Vlasenko 027f9fd6fa Dragon in the level creatures 1 year ago
oovissivoo 50973e8e75 Plus new dragon 1 year ago
Julia Vlasenko ddc36274a1 NIght Light 1 year ago
andrejka e7ddae10ce upd camera lvl 1 year ago
andrejka cef18bdef1 upd camera 1 year ago
andrejka a4465c9575 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
andrejka 55303ad309 new camera upd lvl 1 year ago
Julia Vlasenko 1037bf7e31 Some foliage and fx twiks 1 year ago
Julia Vlasenko 845cd12ac0 Roden textutre twiks 1 year ago
Julia Vlasenko 4673db8baa Training zone 1 year ago
andrejka 252b7de7cd lil upd cam lvl 1 year ago
Julia Vlasenko 97722336f1 Kodamas on water fix 1 year ago
Julia Vlasenko 585ab7618b Kitsune mat fix, water level 1 year ago
VoxelCG 44aadcc252 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
1 year ago
VoxelCG 7a9a308737 Upload new meshes, fix bugs, refresh tex 1 year ago
gera 53442710d5 water water povernis k forest zadom a ko mne peredom 1 year ago
Julia Vlasenko 9dcbd345ec Faceless mat 1 year ago
oovissivoo 314b08c464 Plus segi players 1 year ago
Julia Vlasenko 317089be91 SM_ArrowBox 1 year ago
Julia Vlasenko 83e592d016 KitsuneStatues and Decor 1 year ago
Julia Vlasenko 7861571d8b Umbrella mats twiks 1 year ago
Wolfapredator fd0133c142 WATER!@@@@@@@ 1 year ago
Julia Vlasenko dbcc63702c Kodamas twiks 1 year ago
Julia Vlasenko e74a927aa9 Umbrella 1 year ago
andrejka 92251907bb может быть сломается что-то 1 year ago
andrejka 7d637f7aca upd camera level x2 1 year ago
andrejka a79a366ca7 upd camera level 1 year ago
VoxelCG c454393847 Fix 1 year ago
VoxelCG 97fe2a7832 Revert "Revert "Foliage fix""
This reverts commit 185b74d497.
1 year ago
VoxelCG 185b74d497 Revert "Foliage fix"
This reverts commit e407acabeb.
1 year ago
VoxelCG e4ebdf4330 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Foliage_Main_Brush.umap
#	Japan_Raid/Content/Levels/Landscape.umap
1 year ago
VoxelCG e407acabeb Foliage fix 1 year ago
oovissivoo 238b21d6f1 Plus_segiplayerv2 1 year ago
oovissivoo 7fdd9aca38 Plus zont 1 year ago
DEFIAT 28dfdd5151 Revert "Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain"
This reverts commit 8c9652ca62, reversing
changes made to 11c3e08a36.
1 year ago
DEFIAT 8c9652ca62 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
DEFIAT 11c3e08a36 fix lump 1 year ago
User_Milena 5a01b2f6c3 KitsuneStatue empty materials remove 1 year ago
User_Milena 7700532bc3 KitsuneStatue material fix 1 year ago
VoxelCG df9c88851a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
#	Japan_Raid/Content/fireflies.uasset
1 year ago
VoxelCG 541dd82a42 sakura leaf brush fix 1 year ago
Julia Vlasenko cd59d84e38 Japanese lamp twiks 1 year ago
Julia Vlasenko 1fac52e02b New roof mats, clear content folder 1 year ago
Julia Vlasenko 9b084bc033 Shogi mats twiks 1 year ago
Julia Vlasenko c9480c23ea Shogi mats 1 year ago
Julia Vlasenko 705e0b9a62 Sm_Lamp anim 1 year ago
Julia Vlasenko 6263173570 SM_Pavilion with lamps 1 year ago
DEFIAT ac687c5df8 add ligt anim 1 year ago
User_Milena 932047dd98 Merge remote-tracking branch 'origin/newMain' into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
1 year ago
User_Milena 0983fc4fd3 ShrineDecor KitsuneTextures update 1 year ago
Julia Vlasenko 9f29741d72 Sky lattern location twiks 1 year ago
Julia Vlasenko a06555a0ba New kodama's mats 1 year ago
Julia Vlasenko 5cc87b49bc Kodams Part 2 1 year ago
Julia Vlasenko fc693e68bb Kodamas test 1 year ago
andrejka f8bc2d23ae upd camera level 1 year ago
User_Milena feb2eef63c ShirneDecor,Kitsune Statue 1-2 updated textures 1 year ago
Julia Vlasenko 3c15c5a481 Tent mat twiks 1 year ago
FRESHKA\79822 1c6d3b873c twiks materials twiks 1 year ago
FRESHKA\79822 e6df19d1b1 materials twiks 1 year ago
VoxelCG 3ed931b035 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG 9e045e8ee1 Some edit 1 year ago
gera 14a9dc9428 fix sakura setka 1 year ago
VoxelCG 5a50090a6a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG 413f20ff96 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Foliage_Main.umap
#	Japan_Raid/Content/MainMap.umap
1 year ago
oovissivoo 4073c06087 Plus Kodamas 1 year ago
VoxelCG 2da526cecb Add magnolia_foliage_brush > Add sakuraleaf_solo > Add fx_fireflies_draft > Add Lily_brush 1 year ago
FRESHKA\79822 ba93c410a5 materials twiks ksksks 1 year ago
MORITA\imoro 27f706761f no message 1 year ago
MORITA\imoro 4bc82eb26f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
MORITA\imoro 7e652148a4 Magnolia is cuming back 1 year ago
FRESHKA\79822 b670e67076 small detail 1 year ago
FRESHKA\79822 40c1e3795b VePa 1 year ago
oovissivoo 9b81e02c19 Bamboo sss fix 1 year ago
DEFIAT a3e6881dcf fix 1 year ago
DEFIAT 1098160254 light 1 year ago
DEFIAT d1a825edf3 revert 1 year ago
DEFIAT 0b3d948dae Revert "Revert "New SM)Shrine, Kitsune tex""
This reverts commit 32c19c13fe.
1 year ago
DEFIAT 32c19c13fe Revert "New SM)Shrine, Kitsune tex"
This reverts commit 73e5eb7e40.
1 year ago
DEFIAT a6e5274c9b shpere 1 year ago
DEFIAT fb391fe1a5 light update 1 year ago
Julia Vlasenko 73e5eb7e40 New SM)Shrine, Kitsune tex 1 year ago
Julia Vlasenko 3bbbd10346 Training zone twiks 1 year ago
Julia Vlasenko 4f824cc945 SM_TrainingFence_v1, clear creatures blocking 1 year ago
Julia Vlasenko c8d8aa2660 New SM_Shrine_New 1 year ago
Julia Vlasenko 406cf11433 Creature mats apply 1 year ago
DEFIAT 885e6652ad fix light 1 year ago
andrejka d60207b44f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
andrejka ee1a6f7fad new cameras + animated 1 year ago
DEFIAT 95e8f00272 FIx ? 1 year ago
Julia Vlasenko 6acc53f3f0 fix sakura wind 1 year ago
VoxelCG 4f4dfb820a Edit 1 year ago
VoxelCG bc91b12d83 Landscape Finish part 1 year ago
FRESHKA\79822 a50ca9f9ed mat upd2.3 1 year ago
FRESHKA\79822 8ac8e13166 material upd 2.2 1 year ago
VoxelCG 2be0637baa Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
VoxelCG 8c06c95bf6 Merge remote-tracking branch 'origin/mainFix' into newMain 1 year ago
FRESHKA\79822 361aeb1b3f material upd 2.0 1 year ago
DEFIAT 32a2295e0a fix light day-night Sky Lathern 1 year ago
User_Milena d68546f012 Shrine Decor, Fox Statue 1-2 + textures v2 1 year ago
VoxelCG 9a4ec8af9a Fix Bugs 1 year ago
VoxelCG 9fbf5b64c2 Add new Pines 1 year ago
User_Milena 9a1ef698f3 Shrine Decor, Fox Statue 1-2 + textures v2 1 year ago
VoxelCG 4a63fd6d99 Landscape edit part 3 1 year ago
FRESHKA\79822 3c6f28bbb6 materials upd 1 year ago
DEFIAT b58aa429bb fish add 1 year ago
Julia Vlasenko 7d45437950 Kitsune and Decor Shrine mats, some foliage twiks, creatures mats apply 1 year ago
andrejka 8be886eb14 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
andrejka 482c2a0235 new seq 1 year ago
Julia Vlasenko bc44922e51 SM_MainHouse 1 year ago
DESKTOP-GCCSJAG\vla64 cf44aa97a9 fix SM_Pavilion 1 year ago
andrejka e7f39cd0b2 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 1 year ago
andrejka 77de441aa5 upd(2) cameras 1 year ago
andrejka 8e66fa1614 upd cameras 1 year ago
DESKTOP-GCCSJAG\vla64 89dd73325a new SM_Pavilion 1 year ago
User_Milena 2b6c21f682 ShrineDecor added + textures 1 year ago
andrejka 799454c523 rename brush 1 year ago
andrejka 86ad3ade8b add sakura leaf brush 1 year ago
VoxelCG 59acda29cd Landscape Edit part 2 1 year ago
User_Milena bca0bc46f2 KitsuneStatue_v1 textures added 1 year ago
Julia Vlasenko f538df0b97 Creatures Mats twiks 1 year ago
DEFIAT d095fbb937 add new material creatures 1 year ago
Julia Vlasenko d5641d2683 ShrineSign apply in mainmap 1 year ago
Julia Vlasenko 8202173f21 ShrineSign mats apply 1 year ago
andrejka c3515d4344 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Cameras.umap
1 year ago
User_Milena 7392e9778a ShrineSign textures added 1 year ago
Julia Vlasenko b998b5c946 Cedar_v3 1 year ago
VoxelCG b3ec2ec786 Landscape Edit. 1 year ago
andrejka 8f0da68e21 camera twiks 1 year ago
VoxelCG 4bcee215ff Landscape Edit 1 year ago
gera 3a5f9ea2f0 sakura korni 1 year ago
Julia Vlasenko 25e59ba5e6 Water 1 year ago
oovissivoo eaa3793604 make water great again 1 year ago
Wolfapredator e17d0e1bb9 get back landscape 1 year ago
VoxelCG a25a9ad7a2 Back-up Backround Trees. 1 year ago
Wolfapredator 2969ee131f wolf water added 1 year ago
gera c9d366a6d2 fix sakura 1 year ago
gera 3ee8ceb6af sakura glos. wind nsfw 1 year ago
VoxelCG 1bfd1f47b4 Landscape change: rocks 1 year ago
Julia Vlasenko f60180b3cf Creatures mat twiks 1 year ago
MORITA\imoro 0427647dd9 no message 1 year ago
Julia Vlasenko 45c19f36f4 ArcheryTargets and Storage update 1 year ago
Julia Vlasenko 1e71e7cdb3 Clear Creatures 1 year ago
Julia Vlasenko a8cd9ff5dd Delete sm_tori 1 year ago
Julia Vlasenko e882ff079b Shrine twiks Part 2 1 year ago
Julia Vlasenko 4d15e6ac47 SM_Tori, shrine zone twiks 1 year ago
oovissivoo 441f13f1d0 tentacles twiks 1 year ago
oovissivoo 039bf615bc plus animated tentacles 1 year ago
Julia Vlasenko 77e2a18460 Boats, Flag, Shrine and other 1 year ago
andrejka 9845fb46fa cinematic cameras krutogo projekta (͡° ͜ʖ ͡°) 1 year ago
DEFIAT f20cd02ade new material tentacle 1 year ago
oovissivoo 17e003f847 Plus flag anim 1 year ago
gera eb14be9bc1 fix ceder v3 1 year ago
gera edd5690309 fix cedar v1 v2 1 year ago
DEFIAT 713b3d7fd4 Test Tentacles 1 year ago
gera 3deab21532 sakura. roden. kodam. bright small 1 year ago
DEFIAT 576a92f177 Smol fix and nanite 1 year ago
DEFIAT bd9bc16e8e Optimimization and othe fix 1 year ago
DEFIAT 06a053bba5 text push 1 year ago
gera 62c79289fe delete old light on ZOO. add day light jn ZOO. fix twerk bark magnol v2 1 year ago

@ -1,2 +1,6 @@
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@ -52,9 +52,30 @@ r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.OIT.SortedPixels=False
r.RayTracing.Shadows=True
r.RayTracing.Skylight=True
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.TextureStreaming=False
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.VirtualTextures=True
r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True
r.Lumen.TraceMeshSDFs=1
r.RayTracing.UseTextureLod=False
r.PathTracing=True
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r.Water.SingleLayerWater.SupportCloudShadow=True
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RedChromaticityCoordinate=(X=0.713000,Y=0.293000)
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[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
@ -80,3 +101,66 @@ ConnectionType=USBOnly
bUseManualIPAddress=False
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[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=True
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bLoadDebugOverlay=True
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

@ -0,0 +1,10 @@
[/Script/StreamlineRHI.StreamlineOverrideSettings]
EnableDLSSFGInPlayInEditorViewportsOverride=Enabled
LoadDebugOverlayOverride=Enabled
[/Script/DLSS.DLSSOverrideSettings]
EnableDLSSInEditorViewportsOverride=Enabled
EnableDLSSInPlayInEditorViewportsOverride=Enabled
bShowDLSSIncompatiblePluginsToolsWarnings=True
ShowDLSSSDebugOnScreenMessages=Enabled

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