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.gitignore vendored

@ -13,4 +13,3 @@ Saved
*.xcodeproj
*.xcworkspace
ClearMind with Modes.uproject
Build

@ -61,14 +61,14 @@
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Levels/Level_space_Morita.Level_space_Morita
EditorStartupMap=/Game/Levels/Test_room.Test_room
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Levels/Level_alpha_wolf.Level_alpha_wolf
GameDefaultMap=/Game/Levels/Test_room.Test_room
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/FPSPuzzleSP/Blueprints/Components/BP_Gamemode.BP_Gamemode_C
GlobalDefaultServerGameMode=None
@ -108,7 +108,6 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/ClearMind")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/ClearMind")
bUseFixedFrameRate=True
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

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Content/Corridor.umap (Stored with Git LFS)

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