Light_preparing

newMain
RETRY\Retry 10 months ago
parent 19d6872fa5
commit 98c340448a

@ -42,8 +42,8 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=0 r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=0 r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1 r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True r.SkinCache.CompileShaders=True
@ -52,8 +52,8 @@ r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2 r.Lumen.HardwareRayTracing.LightingMode=2
r.OIT.SortedPixels=False r.OIT.SortedPixels=False
r.RayTracing.Shadows=True r.RayTracing.Shadows=False
r.RayTracing.Skylight=True r.RayTracing.Skylight=False
r.TextureStreaming=False r.TextureStreaming=False
r.DefaultFeature.Bloom=False r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False r.DefaultFeature.AmbientOcclusion=False
@ -61,9 +61,13 @@ r.VirtualTextures=True
r.VirtualTexturedLightmaps=True r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True bEnableVirtualTextureOpacityMask=True
r.Lumen.TraceMeshSDFs=0 r.Lumen.TraceMeshSDFs=1
r.RayTracing.UseTextureLod=True r.RayTracing.UseTextureLod=False
r.PathTracing=True r.PathTracing=True
r.AllowGlobalClipPlane=False
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.Water.SingleLayerWater.SupportCloudShadow=True
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'

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Japan_Raid/Content/Levels/Fog.umap (Stored with Git LFS)

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Japan_Raid/Content/MainMap.umap (Stored with Git LFS)

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