fix shadows

oldmain
Defiat11 1 year ago
parent c88d910b09
commit b68b25aa13

@ -1,29 +1,4 @@
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=1677E5E04021E6EB4168DF9FB1815067
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=
[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SkinCache.CompileShaders=True
r.RayTracing.Shadows=False
r.RayTracing.Skylight=False
r.Lumen.HardwareRayTracing=False
r.PathTracing=False
r.GenerateMeshDistanceFields=True
r.ReflectionMethod=2
r.DynamicGlobalIlluminationMethod=0
r.Shadow.Virtual.Enable=0
r.TextureStreaming=True
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/MainMap.MainMap
@ -32,7 +7,6 @@ EditorStartupMap=/Game/MainMap.MainMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
-D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM5
+D3D12TargetedShaderFormats=PCD3D_SM6
-D3D11TargetedShaderFormats=PCD3D_SM5
+D3D11TargetedShaderFormats=PCD3D_SM5
@ -59,3 +33,47 @@ CompressionQualityModifier=1.000000
AutoStreamingThreshold=0.000000
SoundCueCookQualityIndex=-1
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=1
r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True
r.RayTracing=True
r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2
r.OIT.SortedPixels=False
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
[/Script/Engine.UserInterfaceSettings]
bAuthorizeAutomaticWidgetVariableCreation=False
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_BlankBP",NewGameName="/Script/Coridor")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_BlankBP",NewGameName="/Script/Coridor")
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True
bAllowNetworkConnection=True
SecurityToken=65A20A2F47B0A06E7D1AA79590D4A415
bIncludeInShipping=False
bAllowExternalStartInShipping=False
bCompileAFSProject=False
bUseCompression=False
bLogFiles=False
bReportStats=False
ConnectionType=USBOnly
bUseManualIPAddress=False
ManualIPAddress=

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -26,6 +26,10 @@
{
"Name": "WaterExtras",
"Enabled": true
},
{
"Name": "MovieRenderPipeline",
"Enabled": true
}
]
}
Loading…
Cancel
Save