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196 Commits

Author SHA1 Message Date
Wolfapredator 748dacc0e8 kanat dept 7 months ago
RETRY\Retry c945e4de4a All_lil_updates_Final 9 months ago
RETRY\Retry c2019c3960 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
RETRY\Retry 025aaddb47 random commit 10 months ago
USER-PC\Professional bff16acb37 Shogi_Tea_CAM 10 months ago
RETRY\Retry c1547d640f Still_render_queue 10 months ago
RETRY\Retry b7e6f50f59 More_shots 10 months ago
RETRY\Retry 739525ba60 Shots update 40% 10 months ago
RETRY\Retry 6bfdf06d16 cams shots 10 months ago
RETRY\Retry f1b21b8f0a Cam start 10 months ago
RETRY\Retry 801a6a1dbf fix sakura niagara leafs 10 months ago
RETRY\Retry 5be276306e Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
RETRY\Retry 5dbe72194d No sence commit comentary 10 months ago
Julia Vlasenko e7e5cee04c Virtual tex fix 10 months ago
RETRY\Retry 36cf527557 Sorry_for_virtual_textures 10 months ago
RETRY\Retry cacfcb4680 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
RETRY\Retry 04ef3696ec Preset 10 months ago
Julia Vlasenko 81df5c5731 Textures leaves twiks 10 months ago
Julia Vlasenko e22c3919b7 Weapon Racks textures upd 10 months ago
RETRY\Retry 3f8710b6cb Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Geometry.umap
#	Japan_Raid/Content/MainMap.umap
10 months ago
RETRY\Retry e2a481fbcc Lil_updatex 10 months ago
Julia Vlasenko 80b17a7d57 different texture twiks 10 months ago
Julia Vlasenko c78f93c572 lil fixes (Sakura, Maple, tex) 10 months ago
RETRY\Retry 51f4499dba Random_fixes 10 months ago
RETRY\Retry 1d09fc746a Lil_hotFix2_return_of_the_fixes 10 months ago
RETRY\Retry 78ed32cb91 Lil_fix 10 months ago
RETRY\Retry 6ef692b45b Render_part_1 10 months ago
RETRY\Retry 365af84229 Light_fix_no_FPS 10 months ago
RETRY\Retry f1faaa96d7 Super_heavy_update_final_render_setup 10 months ago
MORITA_PC\imoro 4104b681c8 no message 10 months ago
MORITA_PC\imoro 0b54089d5b no message 10 months ago
Julia Vlasenko c6d79be2f7 Sakura boats apply 10 months ago
RETRY\Retry bfcbf44c4e Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
#	Japan_Raid/Content/Material/Props/M_Boat_v1.uasset
10 months ago
RETRY\Retry db032f5bf9 Burn_your_PC_commit_max_settings_raytracing_lumen_4k_2fps_rockstar_epic 10 months ago
MORITA_PC\imoro 5deb0eac8d Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
MORITA_PC\imoro a9c0334345 no message 10 months ago
USER-PC\Professional 6c0e67936d Boat_sakura texture 10 months ago
RETRY\Retry 769339ee48 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
10 months ago
RETRY\Retry 98c340448a Light_preparing 10 months ago
USER-PC\Professional 0eaa564599 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
gera e4d824a0b6 decal fix 10 months ago
Julia Vlasenko 36468289b3 Delete old BP_Stone 10 months ago
USER-PC\Professional 396a98922e FX_Smoke 10 months ago
gera c485887eeb Add klan decal 10 months ago
Julia Vlasenko 303fd25322 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
Julia Vlasenko 02aa6204ab Kodamas fix 10 months ago
RETRY\Retry 19d6872fa5 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain2 10 months ago
RETRY\Retry 74e19c799b esli chto obratno v zad 10 months ago
RETRY\Retry 998ba167b4 Light_hierarchy_update 10 months ago
gera 804ad799c0 fix decal 1 10 months ago
RETRY\Retry ab88c71de3 UDS 10 months ago
gera bca265a913 fix 3 name decal 10 months ago
Julia Vlasenko 8f26566206 Fix kodamas Part2 10 months ago
Julia Vlasenko 0ca499e4bf Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
Julia Vlasenko 68a7f1d254 Kodamas twiks Part1 10 months ago
oovissivoo d83057d332 plus new kodamas idle and jump 10 months ago
Julia Vlasenko a74b94236f MainHouse textures fix, roof moss vp 10 months ago
gera 9e689578e9 move julia 10 months ago
USER-PC\Professional 991a355342 New texture Shogi+ stone 10 months ago
gera 27a80746bf decal change 10 months ago
VoxelCG 600974f7e3 MainHouse_Reload, Dragon_update 10 months ago
VoxelCG f2fcce635f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG d7a00ddcda fly ribbon 10 months ago
VoxelCG 75931f4fb9 Some edits 10 months ago
gera 3fb0e623f0 change texture stone decal 10 months ago
oovissivoo 78b46405e0 dragon fix 10 months ago
FRESHKA\79822 f3991526c6 Flag 10 months ago
Julia Vlasenko c0efe7cf51 Flag color 10 months ago
Julia Vlasenko 0aeae2f9fd Some different twiks 10 months ago
VoxelCG 22456ede07 Candle edits, backup some mesh 10 months ago
VoxelCG f891035f53 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG fee9f21277 Lights bug fix, some edits landscape 10 months ago
FRESHKA\79822 a358dfedea Flag 10 months ago
gera 49e0a88f05 decal all 10 months ago
gera 2222ebc1e0 decal 10 months ago
Wolfapredator 4517cc39d5 fck ths sht 10 months ago
gera b0b7890275 decal test wolf 10 months ago
RETRY\Retry cd909c2754 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
Julia Vlasenko 9dc6d00686 Single fish 10 months ago
RETRY\Retry 9af8e6bac6 IES and magnolia fix 10 months ago
VoxelCG 6cbbdd126a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG 90b39f9c6d Fix bugs with maple leaf 10 months ago
Julia Vlasenko d6e8c9f7e0 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
Julia Vlasenko c53f680656 ArcheryTarget mats twiks 10 months ago
VoxelCG 7bc51388fd Fix Lily 10 months ago
VoxelCG f77db0f060 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG 71e6bfec45 Some changes 10 months ago
Julia Vlasenko 5adcd3242d Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
Julia Vlasenko 8987304582 Archery targets mats 10 months ago
oovissivoo 79ac97e428 Plus bp dragon 10 months ago
Julia Vlasenko 7802e1fcc8 New boat mat 10 months ago
Julia Vlasenko e860df8836 SM_MainHouse Tex 10 months ago
USER-PC\Professional d036fca2d0 Boat+paddel mats 10 months ago
oovissivoo aad50227dc Plus Kodamas abc 10 months ago
Julia Vlasenko 027f9fd6fa Dragon in the level creatures 10 months ago
oovissivoo 50973e8e75 Plus new dragon 10 months ago
Julia Vlasenko ddc36274a1 NIght Light 10 months ago
andrejka e7ddae10ce upd camera lvl 10 months ago
andrejka cef18bdef1 upd camera 10 months ago
andrejka a4465c9575 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
andrejka 55303ad309 new camera upd lvl 10 months ago
Julia Vlasenko 1037bf7e31 Some foliage and fx twiks 10 months ago
Julia Vlasenko 845cd12ac0 Roden textutre twiks 10 months ago
Julia Vlasenko 4673db8baa Training zone 10 months ago
andrejka 252b7de7cd lil upd cam lvl 10 months ago
Julia Vlasenko 97722336f1 Kodamas on water fix 10 months ago
Julia Vlasenko 585ab7618b Kitsune mat fix, water level 10 months ago
VoxelCG 44aadcc252 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
10 months ago
VoxelCG 7a9a308737 Upload new meshes, fix bugs, refresh tex 10 months ago
gera 53442710d5 water water povernis k forest zadom a ko mne peredom 10 months ago
Julia Vlasenko 9dcbd345ec Faceless mat 10 months ago
oovissivoo 314b08c464 Plus segi players 10 months ago
Julia Vlasenko 317089be91 SM_ArrowBox 10 months ago
Julia Vlasenko 83e592d016 KitsuneStatues and Decor 10 months ago
Julia Vlasenko 7861571d8b Umbrella mats twiks 10 months ago
Wolfapredator fd0133c142 WATER!@@@@@@@ 10 months ago
Julia Vlasenko dbcc63702c Kodamas twiks 10 months ago
Julia Vlasenko e74a927aa9 Umbrella 10 months ago
andrejka 92251907bb может быть сломается что-то 10 months ago
andrejka 7d637f7aca upd camera level x2 10 months ago
andrejka a79a366ca7 upd camera level 10 months ago
VoxelCG c454393847 Fix 10 months ago
VoxelCG 97fe2a7832 Revert "Revert "Foliage fix""
This reverts commit 185b74d497.
10 months ago
VoxelCG 185b74d497 Revert "Foliage fix"
This reverts commit e407acabeb.
10 months ago
VoxelCG e4ebdf4330 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Foliage_Main_Brush.umap
#	Japan_Raid/Content/Levels/Landscape.umap
10 months ago
VoxelCG e407acabeb Foliage fix 10 months ago
oovissivoo 238b21d6f1 Plus_segiplayerv2 10 months ago
oovissivoo 7fdd9aca38 Plus zont 10 months ago
DEFIAT 28dfdd5151 Revert "Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain"
This reverts commit 8c9652ca62, reversing
changes made to 11c3e08a36.
10 months ago
DEFIAT 8c9652ca62 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
DEFIAT 11c3e08a36 fix lump 10 months ago
User_Milena 5a01b2f6c3 KitsuneStatue empty materials remove 10 months ago
User_Milena 7700532bc3 KitsuneStatue material fix 10 months ago
VoxelCG df9c88851a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
#	Japan_Raid/Content/fireflies.uasset
10 months ago
VoxelCG 541dd82a42 sakura leaf brush fix 10 months ago
Julia Vlasenko cd59d84e38 Japanese lamp twiks 10 months ago
Julia Vlasenko 1fac52e02b New roof mats, clear content folder 10 months ago
Julia Vlasenko 9b084bc033 Shogi mats twiks 10 months ago
Julia Vlasenko c9480c23ea Shogi mats 10 months ago
Julia Vlasenko 705e0b9a62 Sm_Lamp anim 10 months ago
Julia Vlasenko 6263173570 SM_Pavilion with lamps 10 months ago
DEFIAT ac687c5df8 add ligt anim 10 months ago
User_Milena 932047dd98 Merge remote-tracking branch 'origin/newMain' into newMain
# Conflicts:
#	Japan_Raid/Content/MainMap.umap
10 months ago
User_Milena 0983fc4fd3 ShrineDecor KitsuneTextures update 10 months ago
Julia Vlasenko 9f29741d72 Sky lattern location twiks 10 months ago
Julia Vlasenko a06555a0ba New kodama's mats 10 months ago
Julia Vlasenko 5cc87b49bc Kodams Part 2 10 months ago
Julia Vlasenko fc693e68bb Kodamas test 10 months ago
andrejka f8bc2d23ae upd camera level 10 months ago
User_Milena feb2eef63c ShirneDecor,Kitsune Statue 1-2 updated textures 10 months ago
Julia Vlasenko 3c15c5a481 Tent mat twiks 10 months ago
FRESHKA\79822 1c6d3b873c twiks materials twiks 10 months ago
FRESHKA\79822 e6df19d1b1 materials twiks 10 months ago
VoxelCG 3ed931b035 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG 9e045e8ee1 Some edit 10 months ago
gera 14a9dc9428 fix sakura setka 10 months ago
VoxelCG 5a50090a6a Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG 413f20ff96 Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain
# Conflicts:
#	Japan_Raid/Content/Levels/Foliage_Main.umap
#	Japan_Raid/Content/MainMap.umap
10 months ago
oovissivoo 4073c06087 Plus Kodamas 10 months ago
VoxelCG 2da526cecb Add magnolia_foliage_brush > Add sakuraleaf_solo > Add fx_fireflies_draft > Add Lily_brush 10 months ago
FRESHKA\79822 ba93c410a5 materials twiks ksksks 10 months ago
MORITA\imoro 27f706761f no message 10 months ago
MORITA\imoro 4bc82eb26f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
MORITA\imoro 7e652148a4 Magnolia is cuming back 10 months ago
FRESHKA\79822 b670e67076 small detail 10 months ago
FRESHKA\79822 40c1e3795b VePa 10 months ago
oovissivoo 9b81e02c19 Bamboo sss fix 10 months ago
DEFIAT a3e6881dcf fix 10 months ago
DEFIAT 1098160254 light 10 months ago
DEFIAT d1a825edf3 revert 10 months ago
DEFIAT 0b3d948dae Revert "Revert "New SM)Shrine, Kitsune tex""
This reverts commit 32c19c13fe.
10 months ago
DEFIAT 32c19c13fe Revert "New SM)Shrine, Kitsune tex"
This reverts commit 73e5eb7e40.
10 months ago
DEFIAT a6e5274c9b shpere 10 months ago
DEFIAT fb391fe1a5 light update 10 months ago
Julia Vlasenko 73e5eb7e40 New SM)Shrine, Kitsune tex 10 months ago
Julia Vlasenko 3bbbd10346 Training zone twiks 10 months ago
Julia Vlasenko 4f824cc945 SM_TrainingFence_v1, clear creatures blocking 10 months ago
Julia Vlasenko c8d8aa2660 New SM_Shrine_New 10 months ago
Julia Vlasenko 406cf11433 Creature mats apply 10 months ago
DEFIAT 885e6652ad fix light 10 months ago
andrejka d60207b44f Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
andrejka ee1a6f7fad new cameras + animated 10 months ago
DEFIAT 95e8f00272 FIx ? 10 months ago
Julia Vlasenko 6acc53f3f0 fix sakura wind 10 months ago
VoxelCG 4f4dfb820a Edit 10 months ago
VoxelCG bc91b12d83 Landscape Finish part 10 months ago
FRESHKA\79822 a50ca9f9ed mat upd2.3 10 months ago
FRESHKA\79822 8ac8e13166 material upd 2.2 10 months ago
VoxelCG 2be0637baa Merge branch 'newMain' of http://wolfpredator.sknt.ru/Retry/Japan_Raid into newMain 10 months ago
VoxelCG 8c06c95bf6 Merge remote-tracking branch 'origin/mainFix' into newMain 10 months ago
FRESHKA\79822 361aeb1b3f material upd 2.0 10 months ago
DEFIAT 32a2295e0a fix light day-night Sky Lathern 10 months ago
User_Milena d68546f012 Shrine Decor, Fox Statue 1-2 + textures v2 10 months ago
VoxelCG 9a4ec8af9a Fix Bugs 10 months ago
VoxelCG 9fbf5b64c2 Add new Pines 10 months ago
VoxelCG 4a63fd6d99 Landscape edit part 3 10 months ago

@ -1,2 +1,6 @@
[/Script/AdvancedPreviewScene.SharedProfiles] [/Script/AdvancedPreviewScene.SharedProfiles]
[/Script/UnrealEd.EditorPerformanceProjectSettings]
MaxViewportRenderingResolution=720
MinViewportRenderingResolution=720

@ -42,12 +42,12 @@ AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.GenerateMeshDistanceFields=True r.GenerateMeshDistanceFields=True
r.DynamicGlobalIlluminationMethod=0 r.DynamicGlobalIlluminationMethod=1
r.ReflectionMethod=0 r.ReflectionMethod=1
r.Shadow.Virtual.Enable=0 r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.SkinCache.CompileShaders=True r.SkinCache.CompileShaders=True
r.RayTracing=False r.RayTracing=True
r.Lumen.HardwareRayTracing=True r.Lumen.HardwareRayTracing=True
r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True
r.Lumen.HardwareRayTracing.LightingMode=2 r.Lumen.HardwareRayTracing.LightingMode=2
@ -61,9 +61,21 @@ r.VirtualTextures=True
r.VirtualTexturedLightmaps=True r.VirtualTexturedLightmaps=True
r.VT.AnisotropicFiltering=True r.VT.AnisotropicFiltering=True
bEnableVirtualTextureOpacityMask=True bEnableVirtualTextureOpacityMask=True
r.Lumen.TraceMeshSDFs=0 r.Lumen.TraceMeshSDFs=1
r.RayTracing.UseTextureLod=False r.RayTracing.UseTextureLod=False
r.PathTracing=False r.PathTracing=True
r.AllowGlobalClipPlane=True
r.NormalMapsForStaticLighting=False
r.ForwardShading=False
r.Water.SingleLayerWater.SupportCloudShadow=True
r.Material.EnergyConservation=True
r.MinScreenRadiusForLights=0.010000
r.MinScreenRadiusForDepthPrepass=0.030000
RedChromaticityCoordinate=(X=0.713000,Y=0.293000)
GreenChromaticityCoordinate=(X=0.165000,Y=0.830000)
BlueChromaticityCoordinate=(X=0.128000,Y=0.044000)
WhiteChromaticityCoordinate=(X=0.321680,Y=0.337670)
WorkingColorSpaceChoice=ACESAP1
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
@ -89,3 +101,66 @@ ConnectionType=USBOnly
bUseManualIPAddress=False bUseManualIPAddress=False
ManualIPAddress= ManualIPAddress=
[/Script/DLSS.DLSSSettings]
bEnableDLSSInEditorViewports=True
[/Script/StreamlineRHI.StreamlineSettings]
bLoadDebugOverlay=True
[/Script/Engine.CollisionProfile]
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")

@ -0,0 +1,10 @@
[/Script/StreamlineRHI.StreamlineOverrideSettings]
EnableDLSSFGInPlayInEditorViewportsOverride=Enabled
LoadDebugOverlayOverride=Enabled
[/Script/DLSS.DLSSOverrideSettings]
EnableDLSSInEditorViewportsOverride=Enabled
EnableDLSSInPlayInEditorViewportsOverride=Enabled
bShowDLSSIncompatiblePluginsToolsWarnings=True
ShowDLSSSDebugOnScreenMessages=Enabled

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